traditions

“The Traditions” is a high-falutin’ way of referring to Vampire Law as practiced by the Camarilla.

In order of perceived importance, they are:

  1. Masquerade: Under no circumstance let the existence of Vampires become public knowledge.
  2. Domain: Respect the claimed territories of others. This is a feudal concept, but essentially means a Prince is in ultimate control of a city, and can parcel out choice feeding grounds and the like as they desire. In practice, it’s more complex, of course.
  3. Progeny: Don’t make new vampires without your elder’s permission. Traditionally, this includes your sire and the Prince, but in the absence of the former only the latter is truly necessary.
  4. Accounting: If you do make a vampireling, you’re responsible for what it does (including breaking a tradition).
  5. Hospitality: You must present yourself to the master of a domain whenever entering it. It’s interesting that this duty always falls on the intruder, and is fairly vague, but is applied from one’s haven to meeting the Prince upon arriving in a city. Anything that happens to you is ultimately the same person’s responsibility, and they also have a great deal of leeway in how they can treat intruders.
  6. Destruction: Don’t kill other vampires – only the Prince can call a Blood Hunt and make such activities permissible.

traditions

Vampire:TheMasquerade Schwami